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Freeciv command line
Freeciv command line









freeciv command line
  1. #FREECIV COMMAND LINE HOW TO#
  2. #FREECIV COMMAND LINE SOFTWARE#

But the JSON output only ever contained items from Freeciv's main game menu, regardless of whether secondary menubars were trying to be displayed. I tried the "dbusmenu-dumper" diagnostic step described there. com/DesktopExpe rienceTeam/ ApplicationMenu. I've been pointed to a few morsels of information about debugging this stuff at https:/ /wiki.ubuntu. I'm not finding a lot of documentation of all this infrastructure, however (grumble). * dbusmenu, which is the conduit for information about the menus appmenu-gtk (and other proxies) write to it, indicator-appmenu reads from it. * indicator-appmenu, which is the global widget that lives on the top of the desktop and displays the menu instead so), finds out what menubars exist, and suppresses their display in the local application * appmenu-gtk, which hooks into individual Gtk applications (via the environment variable UBUNTU_ MENUPROXY= libappmenu. My understanding of this app-menu- hiding- thing is that there are three important components (correct me if wrong): * City dialog, Production tab: "Add Global Worklist". * Main window, Cities tab: Production/ Governor/ Sell/Select/ Display. ** You can see this despite the previous issue, when other nations (such as AI) initiate diplomacy with you. * Diplomacy dialog, "Add Clause." buttons. I wonder if this Ubuntu-specific issue is the root cause of these reports?

#FREECIV COMMAND LINE SOFTWARE#

I saw such a complaint in the Ubuntu Software Center reviews when I was doing this test.

#FREECIV COMMAND LINE HOW TO#

** Various new users have complained to us (upstream) and in forums that they can't work out how to do diplomacy with other nations. ** This is particularly serious, as this Diplomacy menu is the only way to initiate and break treaties with other nations. * Main window, Nations tab: Diplomacy/ Intelligence/ Display/ AI menubar. The following are items I've noticed that are not accessible in Unity: Still, it's sufficient to make the game unplayable. I've been advised that the appmenu implementation changed significantly between Maverick and Natty, so I'm going to ignore the Maverick behaviour for now and focus on Natty. Unlike Maverick, the non-main menubars never appeared in the (Note that the menu bar doesn't show until you mouse over it's area or press F10 - it doesn't seem very discoverable - but that seems to be by design and other apps behave the same.) Otherwise the experience was the same as reported by Xavier Bassery.

freeciv command line

The main game menu bar was always accessible in the appmenu area, regardless of whether I had one of the other tabs with menubars open or not. It's not as bad as my experience with Maverick in comment #9. I ran Natty (11.04) off a LiveCD with Unity and experimented with the packaged Freeciv (2.2.4).











Freeciv command line